import { Matrix4 } from "three";
import GameApplication from "../../system/GameApplication";
import GameObject from "../gameObject/GameObject";
import Geo from "../gameObject/Geo";
import Mat from "../gameObject/Mat";
import Mesh from "./Mesh";

interface MeshData {
    mat: Mat,
    geo: Geo,
}

//二次渲染的Mesh类
export default class MeshLD extends Mesh {
    public constructor(name: string, attr: MeshData) {
        super(name, attr);
        this.isLD = true;
    }

    //重写
    public setTextureDraw(texture: any) {

    }

}